In participation with the Games and Interactive Media Stanford Seminar, Thwacke co-founder Sebastian discusses our process and upcoming game, Cell. Here he discusses how fundamental principles and understandings of cellular biology can be aligned to a developing game design and art
Continue readingInteractive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health. Thwacke is delighted to announce its collaborative effort with Stanford University, mediaX
Continue readingBeyond the HUD: enhanced senses and brain plasticity In computer games, you usually know things that your avatar could not, like the locations of enemies on a mini-map. This can break immersion, so increasingly game developers try to justify
Continue readingTechnological advances in hardware and software have allowed video-games producers to create increasingly complex depictions of their characters. With respect to visual depictions of human anatomy in video-games, we have seen characters evolve from two- dimensional collections of pixels into highly-realistic
Continue readingYou are in a sunlit meadow, surrounded by pastoral green hills in an expansive vacant valley. You are reading text on a computer screen. You are now aware of the fact that you are aware of the fact that you
Continue readingFear is one of the most primitive instincts in humans. Although it has been particularly useful in keeping us alive in dangerous situations, it has also helped the entertainment industry capitalize on our sheer joy of being scared. The video
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