Archive for May, 2014

  Beyond the HUD: enhanced senses and brain plasticity In computer games, you usually know things that your avatar could not, like the locations of enemies on a mini-map. This can break immersion, so increasingly game developers try to justify

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Technological advances in hardware and software have allowed video-games producers to create increasingly complex depictions of their characters. With respect to visual depictions of human anatomy in video-games, we have seen characters evolve from two- dimensional collections of pixels into highly-realistic

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