In 2013, Indie developer Tuque Games charged Thwacke with rationalizing a post-human future in World War Machine. This action-RPG, set in the distant future, experienced a cataclysm which eliminated all organic life leaving a disarray of broken human consciousnesses uploaded to machines.
Thwacke brought in experts from aerospace defense and nanotechnology to provide pre-production consultation on world building, narrative, and gameplay features. We helped developers address issues related to harvesting materials in the field to upgrade and power-up the player’s mech. Our contributions were implemented into a crafting system that uses smart metamaterials and satellite-based weaponry, thus further building on Tuque Games’ game design.