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October 7, 2012


You are in a sunlit meadow, surrounded by pastoral green hills in an expansive vacant valley. You are reading text on a computer screen. You are now aware of the fact that you are aware of the fact that you

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Science fiction games are littered with dead and dying stars. Mass Effect has its supernova-blasted Mu Relay, eezo mines near neutron stars, and Adepts slinging miniature black holes around. In the Halo universe, artificially triggered supernovae are the ultimate weapon for exterminating Flood-infested systems. In

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Fear is one of the most primitive instincts in humans. Although it has been particularly useful in keeping us alive in dangerous situations, it has also helped the entertainment industry capitalize on our sheer joy of being scared. The video

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We have an intuitive curiosity about the space between our ears. A few pounds of matter within offer an incredible extent of plasticity, allowing a full range of personalities, emotions, thoughts, and behaviors, all within a limited physical space. In studying

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When it comes to creating a rich storyline, Ubisoft’s Assassins Creed (AC) has never fallen short in its ability to weave its plot with historical accuracy. One of Its major selling points that sets itself apart from others in the

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February 11, 2012


As a scientist, it hasn’t been hard to notice that the hard sciences (i.e.: genetics, physics, nanotechnology etc.) have become the lifeblood of video game science fiction for the last decade. Science has carried the integral ideas for the creation

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“The principles of physics, as far as I can see, do not speak against the possibility of maneuvering things atom by atom. It is not an attempt to violate any laws; it is something, in principle, that can be done;

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